Creating Drafts One Through Done

Now that you’ve created your itinerary, you’re in a much better position to draft your curriculum project. You have a clearly defined need, you know your audience and what you’d like them to learn, and you have a good understanding about how the development of your curriculum will be supported in terms of a curriculum design team, a realistic budget, and a projected timeline. This section includes information to help you move ahead with creating research-based experiential learning activities that embrace many styles of learning and teaching. This section includes the following:

  • Tool 10: Reflecting the Research Base - This tool provides tips to help you ensure that the learning materials you develop are supported by and connected to the research foundations for developmentally appropriate youth development, adult education, and multiple learning styles, and for the content and subject matter.
  • Tool 11: Expanding Your Project Framework and Making Learning Experiential - This tool helps you take the goals and objectives you’ve developed for your project and move them into a more comprehensive curriculum framework. It helps you consider the need for curriculum themes, a scope and sequence, and educational activities that are based in the experiential learning model.
  • Tool 12: Selecting Educational Formats, Media, and Key Curriculum Components - This tool provides an overview of various educational formats and media, including the strengths and weaknesses of each. It also provides an outline of the key educational components to include in curriculum materials designed for various audiences.
  • Tool 13: Addressing Learner Needs and Interests - This tool help you explore the areas of developmental stages, learning styles and multiple intelligences, other areas of audience diversity, and ways in which adults and youth can partner in the learning process.
  • Tool 14: Assessing the Impact of Curriculum Experiences - This tool provides hints for ways in which young people, volunteers, and staff can determine what kinds of learning are coming out of the educational experiences provided through your curriculum.
  • Tool 15: Checking Reading and Vocabulary Levels - This tool explains the importance of considering the reading and vocabulary levels of your curriculum materials and provides information on how to gauge these levels.
  • Tool 16: Addressing Copyright Issues - This tool examines many aspects of copyright, including authors’ and other developers’ rights to copyright ownership, use of copyrighted works, use of photographs and use of other MSU copyrighted works.

Last Updated: May 2, 2015; Last Reviewed: May 2, 2015
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